However, please understand that due to limited resources, we might not be able to assist, so you'll have to pretty much handle it yourself. Samu: You are encouraged to work on unofficial translations as long as they do not involve pirating the game or are commercially sold. “How do you feel about fan translation of your games?” However, you should know that even Starnova and any other IP we make in the future will have years of thought behind it, so this kind of process isn't just unique to Sunrider. Sunrider 4 will have many more years of refining, and might get pretty close to the vision. That version was the result of over a decade of refinement of the original idea. The first Sunrider to become popular was Sunrider First Arrival, thanks to the rise of Kickstarter and Steam. They weren't anime based though, more so a 360-degree 2D shooter game. I think I made the first attempts when I was in middle school in Game Maker. It was one of the first films I watched in the United States and it inspired a big appreciation for science fiction. I think my first experience with science fiction was when I saw Star Wars on VHS when I was 7 years old. Samu: It's something I've always wanted to make for years. how did you even come up with idea for Sunrider in the first place actually, or did somebody else give you the idea?" ![]() Nemjen: Make sure you're scanning every pixel in every CG - you may just get your wish. ![]() Maybe it'll happen! (I can't make any guarantees though, lol) "Real question, will Sunrider 4 have an in universe space whale sighting CG? Where you're only allowed to pick ONE GIRL to watch the whales with?" Nemjen: The Vanguard firing sequence, very satisfying to watch. “What was your favorite part of Sunrider: Liberation Day, whether making it or playing it?” I liked animating them and they were easier to make than the Sunrider mecha ones, but the big issue right now is that the Game Maker Studio engine does not support video play back, so I'm going to have to think of some clever ways to get a video in if the support isn't added. I'm personally not sure how many fans thought the animated H scene in Starnova were necessary. So the mecha animations for Liberation Day were pretty cool, but we might want to focus more on creating the game play aspects for Sunrider 4. Samu: This one, I don't know the answer to quite yet. "Will your games include more animation in the future?" As it was a different type of VN for LiS too it was something we were able to work out together and therefore very exciting. My background is actually in SaaS project management so this has been something new for me but Sam and Ashton have been very welcoming and helpful with teaching me the ropes. ![]() Nemjen: Technically Shining Song Starnova was my first completed project so that helps keep things nice and simple. But I look forward to working on Sunrider 4 next as well. It was also interesting getting the gameplay systems worked out. It was much more different from anything I've worked on before with the most code work out of the projects. Samu: I have the best impression of whichever project I've worked on the most recently, so I would say Idol Empire. "Which one of the completed projects did you enjoy the most and why?" Samu: Ben does his job as PR manager well and gives me the high lights. "Hey Sam, is it true you've always been watching us from the shadows?" Nemjen: He does the job for me, almost like he is trying to avoid me. Interesting things of note that popped out to me ![]() Sunrider Academy is but a piece of the universes we hope to create from now.They recently did some QnA's, some stuff about sunrider 4 in here though not a lot We always enjoy seeing what our players can do with our games and look forward to what you can bring. Just like Sunrider before it, beta testers will now be able to play Sunrider Academy and help shape the final form of our product. Early Access is a good way to involve players in the process of making games and fits well with our developmental process. We will not be alone in creating Sunrider Academy, as we have always paid close attention to community feedback in developing our games. We hope that our players will enjoy what we have created of the game so far. While this is merely the first step to releasing the game on Steam, reaching this milestone took the concerted effort of many people at Love in Space and Sekai Project. Purchase now to immediately play the common route of Sunrider Academy! Love in Space and Sekai Project are proud to announce that Sunrider Academy can now be purchased on Steam Early Access!
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